Welcome to Second Lifea podcast spotlighting profitable individuals who’ve made main profession adjustments—and fearlessly mastered the pivot. Hosted by Hillary Kerr, co-founder and chief content material officer at Who What Wear, every episode provides you a direct line to people who find themselves recreation changers of their fields. Subscribe to Second Life on Apple Podcasts, Spotifyor wherever you get your podcasts to keep tuned.
Brynn Putnam’s journey from skilled ballerina to tech innovator is a masterclass in reinvention. As a Harvard graduate and former dancer with main New York productions, Putnam has at all times had health at her core. While balancing her performances and research, she taught exercise lessons to make ends meet, finally creating her personal ballet-based health technique. This led to the opening of her boutique health studio, the place her entrepreneurial spirit started to shine.
The spark for her groundbreaking enterprise, Mirror, got here from a easy but profound realization: mirrors have been indispensable instruments in her life. As a ballerina, they helped excellent her type; as an teacher, they ensured her college students moved accurately. Despite missing tech expertise, Putnam envisioned a high-tech mirror that would ship customized health lessons instantly into houses. Although she had no tech expertise, she cobbled collectively a nonfunctional prototype and pitched her thought to buyers, reworking her imaginative and prescient into actuality with Mirror’s launch in 2018. The smooth, interactive health mirror revolutionized at-home exercises and shortly took the wellness business by storm.
In 2020, simply two years after launching, she bought Mirror to Lululemon in a staggering $500 million deal, cementing her standing as a trailblazer within the fitness-tech house. But Putnam wasn’t achieved innovating. Her newest enterprise, Boardsees her diving into family-friendly gaming {hardware}. After the success of Mirror, and from seeing how screens have been used inside her family, Putnam realized that taking screens away wasn’t real looking, however that we might change the best way we used them. With Board, she goals to carry family and friends collectively over a high-tech product that blends the magic of video video games with the texture of board video games.
Listen to the newest episode of Second Life to hear how Putnam continues to outline what wellness ought to appear like in a contemporary period.
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